How to play Billiard Carom – Rules you should know! (Part 2)

The law violations make losing turns

  1. Ball fells off the table.
  2. Hit the ball when it has not stopped completely (regardless of the host or target).
  3. Use another part of the sticker outside the scalp to beat.
  4. Touch your hands, clothes or any other body part to any ball.
  5. When hitting the floor vacuum.
  6. Pushing the sticker (using speculation to touch the ball with the amount of time that exceeds the valid stroke).
  7. Hit the ball 2 times.
  8. Hit the wrong ball. (The referee and the player must catch this error. The player may catch this error at any time before or after the fight. The judge may only catch this error after the stroke has been made. errors are counted)
  9. Ball jumping does not use the right technique.


– Ball jump to the ice and then return to the table is considered valid. If the ball remains on the ice or table, it is considered a foul and the player will take a turn.

– The unintentional errors are continued.

– If a foul is committed by an external collision, the player will not be caught. If the ball is moved due to external impact, it will be replaced and the player will continue to play.

– Skipping mechanically does not make a mistake (does not lose a turn) and still counts if hit as normal (unless the iron part is covered by speculation or the handle touches the cue ball).

End of the match:

– The match ends when a player reaches the specified score. If that player is the follower then that player will win and the match is over. If the player is the first to go, then the turn of that player will stop and the next player will start to play his turn from the opening until the full score, miss or mistake. (Two competitors must play the specified number of turns, the player with the most number of points will win).

– If the two sides are equal when the limit is enough, it can be solved by one of the following ways:

+ Play with penalty shootouts to open until there is a difference in points.

+ Lucky draw

+ Compare the stats of the two players in the previous matches, whoever has the higher average is won.

– If no turn is given, the player who has hit the number of points the organizer has set will win.